Lineup Allstar Measures Guide
Welcome to Lineup Allstar’s our measures guide. A great place to reference and accustom yourself to the useful and easy to use metrics we have created to make analyzing fantasy football players fun and easy.
We are proud to state that all of of our metrics are purely fact based. This is an integral part of our mission and we strive to provide the most reliable data to ensure you can quickly make the best decisions using our measures.
1.Value-Determined by comparing a players’ actual fantasy points scored to their projected fantasy point total. So if a player consistently outperforms their projections they will be graded as an “ALL STAR” or “High”. Likewise the opposite is true, if the player consistently under-performs their projections, they are graded as Low or Lowest in value.
2.Floor– This indicator was created to give fantasy managers an idea of when a player is under-performing their projection- how badly will they under-perform? For instance if a player was marked as an “ALL STAR” or having a “High” Floor they rarely under-perform their weekly projection and if they do it is by a small margin. On the other hand, if a player was given a Floor ranking of “Low” or “Lowest”, when they miss their projections they miss by a large margin. Think of players who were projected to score 15 points and only put up 6.
3.Upside– This Upside grade is the exact opposite of the Floor. It looks at when a player exceeds their projection, how much will they exceed it. So a player who was projected to score 10 points and actually scores 20 would be graded highly as they doubled their projected score. If a player has a Upside or ceiling value of “ALL STAR” or “High” when they outpace their projection it is done on a larger margin. If a player was graded as “Low” or “Lowest” they have shown a tendency to beat their projection by a smaller margin.
4.Outperform %– Now that the Ceiling and Floor have established the margin a player will perform in comparison to their projection. The Outperform % looks at the frequency or chance a player will out-perform their expectations. A player who often beats their projected score on a recurring basis will be graded higher(“ALL STAR” or “High“). Whereas those players who rarely out-perform their projections will be graded poorly as “Low” or “Lowest” depending on the history of their past performances.
5.Consistency – The consistency grade should be used for just that, grading a players’consistency. It looks at their most likely outcome and penalizes those players who have failed to at least meet their projection. Producing greater results than the projection will not hurt the players consistency, however a large number of outcomes would.
6.Heat – The Heat score is based on a players’ last 3 performances and determines if they are running hot or cold, the grading chart is shown below.
7.Injury % – Injury % looks at the players’ age and their ability to stay healthy in the past. So if a player is injured more frequently than their peers and is older, they will be graded as a higher risk of injury. The injury grading system is the only one where a lower score is better. Injury grades are shown below: